Codetopia

A place to talk about things related to XNA, .NET, and enterprise application development.
Welcome to Codetopia Sign in | Join | Help
in
Home My Book Blogs Forums Photos Files Roller

CornflowerToo

XNA 2.0 Source Posted!

The conversion of my book's examples to XNA 2.0 is complete! Party!!! [<:o)]

The files have been posted to the download section. I still haven't had a chance to create the fancy new portal on this site to host the book stats in one place, but I was able to add some info about the conversion process on each chapter's download page. And I was able to get the code online just in time for the weekend (hobby-coding prime time). Enjoy!

You can access the entire list by clicking here. Or you can select a specific chapter, below.


As I mentioned in an earlier post, I'm holding off on the conversion of the content pipeline example (chapter 26) until i've had a chance to review the XNA 2.0 changes that affect those APIs. I want to make sure that the example shows the "right" way to do things, and isn't just a straight conversion of an old process.

Please let me know if you have any problems with the new code. These projects were created in Visual C# 2005 Express Edition, and they all target the Windows platform, but the source code which they contain is cross-platform. If there's enough demand, I'll post the Xbox 360 projects as well, but the new XNA Game Studio 2.0 provides a conversion tool for just that task (right-click the project within the Solution Explorer to see the new menu option).

Also, I have permission from the publisher to post the original source files (the XNA 1.0 / XNA 1.0 Refresh projects), but I didn't think many folks would still be using the older APIs. If there's enough demand, I'll post those projects as well.

Thanks for your patience, guys! Enjoy the code, and let me know if you find any issues or need any help.

Oh, and if you're reading this blog post and you're asking yourself, "Book? What book?" -- click here to see what the fuss is all about. You can read Chapter 07 here, and Chapter 18 here. If you like what you see, please feel free to buy a copy of the book here.

-- joe

P.S. I don't know why I wasted time on this, but I also updated the Welcome.exe application (the autorun from the book's CD-ROM) to fix a couple of bugs. I also added some logic to detect XNA 2.0, and cleaned up the logic that detects XNA 1.0 and XNA 1.0 Refresh.

Published Friday, January 18, 2008 6:37 PM by groundh0g
Filed Under: ,

Comments

No Comments
Anonymous comments are disabled

This Blog

Post Calendar

<January 2008>
SuMoTuWeThFrSa
303112345
6789101112
13141516171819
20212223242526
272829303112
3456789

Syndication

Powered by Community Server, by Telligent Systems